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Why would anyone shot a bullet with less than 5 power?

(+1)

That's a good point. I was going to make the scoring system rely on more points for fewer (say one) bounces but didn't really get there in the end. Originally it was one point per level, but then I adjusted it so you get more points, the more bounces of your power you use.

So, if you use 5 power, to get the most points the bullet needs to bounce more times before hitting the enemy. But, the more times it bounces, the more chances there are for the bullet to kill you. So it's like a safety vs score thing.

Due to time constraints, I agree it probably wasn't implemented as well as it could have been, but for my first game jam I'm happy.